Const
SpearID = 3277
Spell = 'Exeta Con'
MinMana = 600
MinSoul = 5
WeaponID = 3291
function GetItemFromOpenBackpack(ID: integer): TItem;
var
y: integer;
begin
Result := nil;
for x := 0 to Self.Containers.Count - 1 do
begin
if x >= Self.Containers.Count then Break;
for y := 0 to Self.Containers.Container[x].Count - 1 do
begin
if y >= Self.Containers.Container[x].Count then Break;
if Self.Containers.Container[x].Item[y].ID = ID then
begin
Result := Self.Containers.Container[x].Item[y];
Exit;
end;
end;
end;
end;
While not terminated do
begin
UpdateWorld;
if Self.Mana >= MinMana then
if Self.Soul >= MinSoul then
begin
Spear := GetItemFromOpenBackpack(SpearID);
if Spear <> nil then
Spear.MoveToBody(Self.RightHand,1);
Sleep(800);
UpdateWorld;
If Self.RightHand.ID = SpearID then
Self.Say(Spell);
UpdateWorld;
Weapon := GetItemFromOpenBackpack(WeaponID);
if Weapon <> nil then
Weapon.MoveToBody(Self.RightHand,0);
end;
sleep(500);
end;
Legenda: Já esta pronto só ativar e deixar alguns spears na Bp aberta
Download
SpearID = 3277
Spell = 'Exeta Con'
MinMana = 600
MinSoul = 5
WeaponID = 3291
function GetItemFromOpenBackpack(ID: integer): TItem;
var
y: integer;
begin
Result := nil;
for x := 0 to Self.Containers.Count - 1 do
begin
if x >= Self.Containers.Count then Break;
for y := 0 to Self.Containers.Container[x].Count - 1 do
begin
if y >= Self.Containers.Container[x].Count then Break;
if Self.Containers.Container[x].Item[y].ID = ID then
begin
Result := Self.Containers.Container[x].Item[y];
Exit;
end;
end;
end;
end;
While not terminated do
begin
UpdateWorld;
if Self.Mana >= MinMana then
if Self.Soul >= MinSoul then
begin
Spear := GetItemFromOpenBackpack(SpearID);
if Spear <> nil then
Spear.MoveToBody(Self.RightHand,1);
Sleep(800);
UpdateWorld;
If Self.RightHand.ID = SpearID then
Self.Say(Spell);
UpdateWorld;
Weapon := GetItemFromOpenBackpack(WeaponID);
if Weapon <> nil then
Weapon.MoveToBody(Self.RightHand,0);
end;
sleep(500);
end;
Legenda: Já esta pronto só ativar e deixar alguns spears na Bp aberta
Download